Add support for GL_EXT_YUV_target

This commit is contained in:
nicebyte 2019-01-24 12:12:20 -08:00
parent 2cf6613a0d
commit c28369b75f
13 changed files with 3861 additions and 3573 deletions

View file

@ -1603,6 +1603,16 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"vec4 texelFetch(samplerExternalOES, ivec2, int lod);" // GL_OES_EGL_image_external_essl3
"\n");
}
commonBuiltins.append(
"highp ivec2 textureSize(__samplerExternal2DY2YEXT, int lod);" // GL_EXT_YUV_target
"vec4 texture(__samplerExternal2DY2YEXT, vec2);" // GL_EXT_YUV_target
"vec4 texture(__samplerExternal2DY2YEXT, vec2, float bias);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec3);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec3, float bias);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec4);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec4, float bias);" // GL_EXT_YUV_target
"vec4 texelFetch(__samplerExternal2DY2YEXT sampler, ivec2, int lod);" // GL_EXT_YUV_target
"\n");
commonBuiltins.append(
"vec4 texture2DGradEXT(sampler2D, vec2, vec2, vec2);" // GL_EXT_shader_texture_lod
"vec4 texture2DProjGradEXT(sampler2D, vec3, vec2, vec2);" // GL_EXT_shader_texture_lod