Do not generate samplerBuffer for spirv1.6 and beyond
This type was removed from spirv1.6. If samplerBuffer is specified in GLSL, generate textureBuffer. If samplerBuffer type is constructed, just return the buffer. Fixes #2956
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6 changed files with 137 additions and 5 deletions
11
Test/spv.1.6.samplerBuffer.frag
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Test/spv.1.6.samplerBuffer.frag
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#version 140
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out vec4 o;
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uniform isamplerBuffer sampB;
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void main()
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{
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o.w = float(textureSize(sampB)) / 100.0;
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}
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