Fix SPV return type of rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT (#2484)
Issue #2483 According to GLSL spec the prototype is: uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT q, bool committed); but that was incorrectly getting translated to SPIRV as an `int`, and this was causing SPIR-V validation errors when used. Added explicit testing for the return types of all the builtin functions in GL_EXT_ray_query
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7 changed files with 202 additions and 4 deletions
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@ -7991,7 +7991,7 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
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opCode = spv::OpRayQueryGetIntersectionInstanceIdKHR;
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break;
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case glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset:
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typeId = builder.makeIntType(32);
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typeId = builder.makeUintType(32);
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opCode = spv::OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR;
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break;
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case glslang::EOpRayQueryGetIntersectionGeometryIndex:
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