Fix SPV return type of rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT (#2484)

Issue #2483

According to GLSL spec the prototype is:
        uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT q, bool committed);

but that was incorrectly getting translated to SPIRV as an `int`, and this was
causing SPIR-V validation errors when used.

Added explicit testing for the return types of all the builtin functions in GL_EXT_ray_query
This commit is contained in:
Daniel Koch 2020-12-12 12:34:24 -05:00 committed by GitHub
parent ab66a91d62
commit c0bcfaf3ba
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 202 additions and 4 deletions

View file

@ -7991,7 +7991,7 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
opCode = spv::OpRayQueryGetIntersectionInstanceIdKHR;
break;
case glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset:
typeId = builder.makeIntType(32);
typeId = builder.makeUintType(32);
opCode = spv::OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR;
break;
case glslang::EOpRayQueryGetIntersectionGeometryIndex: