Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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19 changed files with 319 additions and 30 deletions
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@ -328,6 +328,10 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
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case EbvBaryCoordSmoothSample: return "BaryCoordSmoothSample";
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case EbvBaryCoordPullModel: return "BaryCoordPullModel";
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#endif
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case EbvViewIndex: return "ViewIndex";
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case EbvDeviceIndex: return "DeviceIndex";
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#ifdef NV_EXTENSIONS
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case EbvViewportMaskNV: return "ViewportMaskNV";
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case EbvSecondaryPositionNV: return "SecondaryPositionNV";
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