Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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19 changed files with 319 additions and 30 deletions
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@ -133,10 +133,14 @@ ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:429: 'blend_support' : unknown blend equation
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ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es
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ERROR: 125 compilation errors. No code generated.
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ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
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ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
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ERROR: 127 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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@ -916,6 +920,16 @@ ERROR: node is still EOpNull!
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0:428 Function Definition: blendFoo(vf3; (global void)
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0:428 Function Parameters:
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0:428 'v' (in mediump 3-component vector of float)
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0:433 Function Definition: devi( (global void)
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0:433 Function Parameters:
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0:435 Sequence
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0:435 'gl_DeviceIndex' (flat in highp int DeviceIndex)
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0:436 'gl_ViewIndex' (flat in highp int ViewIndex)
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0:447 Function Definition: devie( (global void)
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0:447 Function Parameters:
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0:449 Sequence
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0:449 'gl_DeviceIndex' (flat in highp int DeviceIndex)
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0:450 'gl_ViewIndex' (flat in highp int ViewIndex)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@ -1017,6 +1031,8 @@ Linked fragment stage:
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ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
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Shader version: 310
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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