HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
This commit is contained in:
parent
24eae066bb
commit
c034c5a8a2
56 changed files with 158 additions and 0 deletions
|
|
@ -1,6 +1,7 @@
|
|||
hlsl.samplelevel.offsetarray.dx10.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:20 Function Parameters:
|
||||
|
|
@ -151,6 +152,7 @@ Linked fragment stage:
|
|||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:20 Function Parameters:
|
||||
|
|
@ -305,6 +307,7 @@ gl_FragCoord origin is upper left
|
|||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 111 115
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue