HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
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@ -1,6 +1,7 @@
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hlsl.inoutquals.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
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0:8 Function Parameters:
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@ -106,6 +107,7 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
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0:8 Function Parameters:
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@ -214,6 +216,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 68 78 82 86
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 13 "MyFunc(f1;f1;f1;f1;"
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