HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.

This commit is contained in:
John Kessenich 2018-04-13 18:36:58 -06:00
parent 24eae066bb
commit c034c5a8a2
56 changed files with 158 additions and 0 deletions

View file

@ -1,6 +1,7 @@
hlsl.getsampleposition.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
@ -292,6 +293,7 @@ Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
@ -587,6 +589,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 181 188 192
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 10 "PS_OUTPUT"