HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
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@ -13,6 +13,7 @@ ERROR: 9 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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ERROR: node is still EOpNull!
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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@ -193,6 +194,7 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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ERROR: node is still EOpNull!
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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