HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.

This commit is contained in:
John Kessenich 2018-04-13 18:36:58 -06:00
parent 24eae066bb
commit c034c5a8a2
56 changed files with 158 additions and 0 deletions

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@ -13,6 +13,7 @@ ERROR: 9 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
@ -193,6 +194,7 @@ Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters: