Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.

Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().

Have not added any new built-in variables.

Also changed the linear performance relateToOperator() to a high-performance version.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-08-09 17:14:49 +00:00
parent 317f1af217
commit c027579631
28 changed files with 520 additions and 299 deletions

View file

@ -89,7 +89,7 @@ TSymbolTable* SharedSymbolTables[VersionCount][EProfileCount][EShLangCount] = {}
TPoolAllocator* PerProcessGPA = 0;
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
bool InitializeSymbolTable(const TBuiltIns& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
const TBuiltInResource* resources, TSymbolTable* symbolTables)
{
TIntermediate intermediate(infoSink, version, profile);
@ -119,26 +119,25 @@ bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, int version, EProfil
symbolTable->push();
for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
i != BuiltInStrings[parseContext.language].end(); ++i) {
const char* builtInShaders[1];
int builtInLengths[1];
const char* builtInShaders[2];
int builtInLengths[2];
builtInShaders[0] = builtIns.getCommonString().c_str();
builtInLengths[0] = builtIns.getCommonString().size();
builtInShaders[1] = builtIns.getStageString(language).c_str();
builtInLengths[1] = builtIns.getStageString(language).size();
builtInShaders[0] = (*i).c_str();
builtInLengths[0] = (int) (*i).size();
if (! parseContext.parseShaderStrings(ppContext, const_cast<char**>(builtInShaders), builtInLengths, 1) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
printf("Unable to parse built-ins\n");
if (! parseContext.parseShaderStrings(ppContext, const_cast<char**>(builtInShaders), builtInLengths, 2) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
printf("Unable to parse built-ins\n");
return false;
}
return false;
}
if (resources) {
if (resources)
IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable, *resources);
} else {
else
IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable);
}
return true;
}
@ -147,8 +146,16 @@ bool GenerateBuiltInSymbolTable(TInfoSink& infoSink, TSymbolTable* symbolTables,
TBuiltIns builtIns;
builtIns.initialize(version, profile);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangVertex, infoSink, 0, symbolTables);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangFragment, infoSink, 0, symbolTables);
InitializeSymbolTable(builtIns, version, profile, EShLangVertex, infoSink, 0, symbolTables);
if (profile != EEsProfile && version >= 400) {
InitializeSymbolTable(builtIns, version, profile, EShLangTessControl, infoSink, 0, symbolTables);
InitializeSymbolTable(builtIns, version, profile, EShLangTessEvaluation, infoSink, 0, symbolTables);
}
if (profile != EEsProfile && version >= 150)
InitializeSymbolTable(builtIns, version, profile, EShLangGeometry, infoSink, 0, symbolTables);
InitializeSymbolTable(builtIns, version, profile, EShLangFragment, infoSink, 0, symbolTables);
if (profile != EEsProfile && version >= 430)
InitializeSymbolTable(builtIns, version, profile, EShLangCompute, infoSink, 0, symbolTables);
return true;
}
@ -158,7 +165,7 @@ bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& inf
TBuiltIns builtIns;
builtIns.initialize(*resources, version, profile, language);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, language, infoSink, resources, symbolTables);
InitializeSymbolTable(builtIns, version, profile, language, infoSink, resources, symbolTables);
return true;
}
@ -207,10 +214,12 @@ void SetupBuiltinSymbolTable(int version, EProfile profile)
SetThreadPoolAllocator(*PerProcessGPA);
// Copy the symbol table from the new pool to the process-global pool
SharedSymbolTables[versionIndex][profile][EShLangVertex] = new TSymbolTable;
SharedSymbolTables[versionIndex][profile][EShLangVertex]->copyTable(symTables[EShLangVertex]);
SharedSymbolTables[versionIndex][profile][EShLangFragment] = new TSymbolTable;
SharedSymbolTables[versionIndex][profile][EShLangFragment]->copyTable(symTables[EShLangFragment]);
for (int stage = 0; stage < EShLangCount; ++stage) {
if (! symTables[stage].isEmpty()) {
SharedSymbolTables[versionIndex][profile][stage] = new TSymbolTable;
SharedSymbolTables[versionIndex][profile][stage]->copyTable(symTables[stage]);
}
}
delete builtInPoolAllocator;
SetThreadPoolAllocator(savedGPA);
@ -416,9 +425,18 @@ int ShCompile(
TIntermediate intermediate(compiler->infoSink, version, profile);
SetupBuiltinSymbolTable(version, profile);
TSymbolTable symbolTable(*SharedSymbolTables[MapVersionToIndex(version)]
[profile]
[compiler->getLanguage()]);
TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
[profile]
[compiler->getLanguage()];
TSymbolTable* errorTable = 0;
if (! cachedTable) {
errorTable = new TSymbolTable;
cachedTable = errorTable;
}
TSymbolTable symbolTable(*cachedTable);
if (errorTable)
delete errorTable;
// Add built-in symbols that are potentially context dependent;
// they get popped again further down.
@ -436,13 +454,13 @@ int ShCompile(
if (! goodProfile)
parseContext.error(beginning, "incorrect", "#version", "");
parseContext.initializeExtensionBehavior();
if (versionStatementMissing)
parseContext.warn(beginning, "statement missing: use #version on first line of shader", "#version", "");
else if (profile == EEsProfile && version >= 300 && versionNotFirst)
parseContext.error(beginning, "statement must appear first in ESSL shader; before comments or newlines", "#version", "");
parseContext.initializeExtensionBehavior();
//
// Parse the application's shaders. All the following symbol table
// work will be throw-away, so push a new allocation scope that can