HLSL: Allow empty struct initializers
Review request: does this harm GLSL in any way?
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4 changed files with 121 additions and 6 deletions
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@ -106,6 +106,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.emptystructreturn.frag", "main"},
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{"hlsl.emptystructreturn.vert", "main"},
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{"hlsl.emptystruct.init.vert", "main"},
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{"hlsl.entry-in.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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{"hlsl.float1.frag", "PixelShaderFunction"},
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