HLSL: Move to fine-grained control for defining input/output/uniform IO types.
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11 changed files with 419 additions and 181 deletions
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@ -28,10 +28,10 @@ Shader version: 450
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0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
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0:16 Constant:
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0:16 0 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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@ -42,8 +42,8 @@ Shader version: 450
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
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0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
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Linked vertex stage:
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@ -78,10 +78,10 @@ Shader version: 450
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0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
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0:16 Constant:
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0:16 0 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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@ -92,8 +92,8 @@ Shader version: 450
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
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0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -119,8 +119,8 @@ Shader version: 450
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Name 38 "@entryPointOutput_Pos"
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Name 39 "param"
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Name 41 "param"
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Decorate 31(Pos_in) BuiltIn Position
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Decorate 35(Pos_loose) BuiltIn Position
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Decorate 31(Pos_in) Location 0
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Decorate 35(Pos_loose) Location 1
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Decorate 38(@entryPointOutput_Pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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