HLSL: Move to fine-grained control for defining input/output/uniform IO types.

This commit is contained in:
John Kessenich 2017-02-05 20:27:30 -07:00
parent 727b374fd3
commit bf47286fe7
11 changed files with 419 additions and 181 deletions

View file

@ -28,10 +28,10 @@ Shader version: 450
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
@ -42,8 +42,8 @@ Shader version: 450
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
Linked vertex stage:
@ -78,10 +78,10 @@ Shader version: 450
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
@ -92,8 +92,8 @@ Shader version: 450
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float)
0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@ -119,8 +119,8 @@ Shader version: 450
Name 38 "@entryPointOutput_Pos"
Name 39 "param"
Name 41 "param"
Decorate 31(Pos_in) BuiltIn Position
Decorate 35(Pos_loose) BuiltIn Position
Decorate 31(Pos_in) Location 0
Decorate 35(Pos_loose) Location 1
Decorate 38(@entryPointOutput_Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2