WIP: HLSL: force uncombined flag off for Buffer<>

This commit is contained in:
steve-lunarg 2017-03-31 17:40:09 -06:00
parent f36542f46d
commit bf1537f4b4
6 changed files with 391 additions and 404 deletions

View file

@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
@ -199,13 +199,13 @@ gl_FragCoord origin is upper left
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 81
// Id's are bound by 80
Capability Shader
Capability Sampled1D
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
Name 57 "sizeQueryTemp"
Name 66 "ps_output"
Name 74 "color"
Name 80 "g_tTexbfs"
Name 79 "g_tTexbfs"
MemberDecorate 17($Global) 0 Offset 0
MemberDecorate 17($Global) 1 Offset 4
MemberDecorate 17($Global) 2 Offset 8
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
Decorate 19 DescriptorSet 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 74(color) Location 0
Decorate 80(g_tTexbfs) DescriptorSet 0
Decorate 79(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -289,9 +289,8 @@ gl_FragCoord origin is upper left
73: TypePointer Output 7(fvec4)
74(color): 73(ptr) Variable Output
77: TypeImage 6(float) Buffer sampled format:R32f
78: TypeSampledImage 77
79: TypePointer UniformConstant 78
80(g_tTexbfs): 79(ptr) Variable UniformConstant
78: TypePointer UniformConstant 77
79(g_tTexbfs): 78(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
75:8(PS_OUTPUT) FunctionCall 10(@main()