Fix debug info file and source strings

The file and source text was not being set correctly in the test output.
This change makes the test fixture consistent with the command line
behavior, "-gVS", which was my original intent when I added these tests.
This commit is contained in:
Jeremy Hayes 2023-10-24 13:07:31 -06:00 committed by arcady-lunarg
parent b0df68c490
commit bf08e1db5c
12 changed files with 2155 additions and 1268 deletions

View file

@ -13,7 +13,7 @@ spv.debuginfo.bufferref.glsl.frag
MemoryModel PhysicalStorageBuffer64EXT GLSL450
EntryPoint Fragment 14 "main" 76 131
ExecutionMode 14 OriginUpperLeft
2: String ""
2: String "spv.debuginfo.bufferref.glsl.frag"
8: String "uint"
16: String "main"
19: String "// OpModuleProcessed auto-map-locations
@ -23,6 +23,34 @@ spv.debuginfo.bufferref.glsl.frag
// OpModuleProcessed keep-uncalled
// OpModuleProcessed entry-point main
#line 1
#version 450 core
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) buffer MeshVertexPositions {
float data[];
};
struct Mesh {
MeshVertexPositions positions;
};
layout(set = 0, binding = 0) readonly buffer PerPass_meshes {
Mesh data[];
} perPass_meshes;
layout(location = 0) out vec4 out_fragColor;
layout(location = 0) in flat uint tri_idx0;
void main() {
Mesh meshData = perPass_meshes.data[tri_idx0];
vec3 vertex_pos0 = vec3(meshData.positions.data[3 * tri_idx0],
meshData.positions.data[3 * tri_idx0 + 1],
meshData.positions.data[3 * tri_idx0 + 2]);
out_fragColor = vec4(vertex_pos0, 1.0);
}
"
31: String "Mesh"
34: String "float"