Expose setGlobalUniform* methods to the C API

This commit is contained in:
Andrei Alexeyev 2024-07-23 15:11:46 +02:00 committed by arcady-lunarg
parent f7f15cf67c
commit bedbe7481e
2 changed files with 11 additions and 0 deletions

View file

@ -370,6 +370,15 @@ GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, in
shader->shader->setOverrideVersion(version);
}
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding) {
shader->shader->setGlobalUniformSet(set);
shader->shader->setGlobalUniformBinding(binding);
}
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name) {
shader->shader->setGlobalUniformBlockName(name);
}
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
{
return shader->preprocessedGLSL.c_str();

View file

@ -259,6 +259,8 @@ GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glsla
GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);