Expose setGlobalUniform* methods to the C API
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2 changed files with 11 additions and 0 deletions
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@ -370,6 +370,15 @@ GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, in
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shader->shader->setOverrideVersion(version);
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shader->shader->setOverrideVersion(version);
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}
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}
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GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding) {
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shader->shader->setGlobalUniformSet(set);
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shader->shader->setGlobalUniformBinding(binding);
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}
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GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name) {
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shader->shader->setGlobalUniformBlockName(name);
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}
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
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{
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{
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return shader->preprocessedGLSL.c_str();
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return shader->preprocessedGLSL.c_str();
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@ -259,6 +259,8 @@ GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glsla
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GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
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GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set);
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GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t
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GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t
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GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
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GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
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GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
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GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
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GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
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