Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes - doing prescan of shader to know version/profile before parsing it - putting precision qualifiers on built-in ES symbols - getting most built-in state correct for core/compatibility/missing profile - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols - adding the ES 300 gl_Max/Min constants - accepting shaders that contain nothing but whitespace without generating an error git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -78,6 +78,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// cpp.c
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//
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// TODO: CPP handle escaped newlines in a // style comment, correctly done in ConsumeWhitespaceComment()
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdarg.h>
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