Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes - doing prescan of shader to know version/profile before parsing it - putting precision qualifiers on built-in ES symbols - getting most built-in state correct for core/compatibility/missing profile - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols - adding the ES 300 gl_Max/Min constants - accepting shaders that contain nothing but whitespace without generating an error git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
fb5f7eadfa
commit
bd0747d6f0
16 changed files with 843 additions and 491 deletions
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@ -1,5 +1,7 @@
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//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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@ -35,7 +37,10 @@
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//
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// Implement the top-level of interface to the compiler/linker,
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// as defined in ShaderLang.h
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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//
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#include "SymbolTable.h"
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#include "ParseHelper.h"
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@ -45,61 +50,355 @@
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#define SH_EXPORTING
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#include "../Public/ShaderLang.h"
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#include "Initialize.h"
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namespace { // anonymous namespace for file-local functions and symbols
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int MapVersionToIndex(int version)
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{
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switch(version) {
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case 100: return 0;
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case 110: return 1;
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case 120: return 2;
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case 130: return 3;
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case 140: return 4;
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case 150: return 5;
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case 300: return 6;
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case 330: return 7;
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case 400: return 8;
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case 410: return 9;
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case 420: return 10;
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case 430: return 11;
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default: // |
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return 0; // |
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} // |
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} // V
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const int VersionCount = 12;
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//
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// A symbol table for each language. Each has a different
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// set of built-ins, and we want to preserve that from
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// A symbol table per version per profile per language. This will be sparsely
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// populated, so they will only only be generated as needed.
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//
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// Each has a different set of built-ins, and we want to preserve that from
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// compile to compile.
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//
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TSymbolTable SymbolTables[EShLangCount];
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// TODO: thread safety: ensure the built-in symbol table levels are reado only.
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TSymbolTable* SharedSymbolTables[VersionCount][EProfileCount][EShLangCount] = {};
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TPoolAllocator* PerProcessGPA = 0;
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//
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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//
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bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
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const TBuiltInResource* resources, TSymbolTable* symbolTables)
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{
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TIntermediate intermediate(infoSink);
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TSymbolTable* symbolTable;
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if (resources)
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symbolTable = symbolTables;
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else
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symbolTable = &symbolTables[language];
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TParseContext parseContext(*symbolTable, intermediate, version, profile, language, infoSink);
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GlobalParseContext = &parseContext;
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assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
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//
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// Parse the built-ins. This should only happen once per
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// language symbol table when no 'resources' are passed in.
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//
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// Push the symbol table to give it an initial scope. This
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// push should not have a corresponding pop, so that built-ins
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// are preserved, and the test for an empty table fails.
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//
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symbolTable->push();
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//Initialize the Preprocessor
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int ret = InitPreprocessor();
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if (ret) {
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infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor");
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return false;
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}
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ResetFlex();
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for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
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i != BuiltInStrings[parseContext.language].end(); ++i) {
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const char* builtInShaders[1];
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int builtInLengths[1];
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builtInShaders[0] = (*i).c_str();
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builtInLengths[0] = (int) (*i).size();
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if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) {
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infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
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return false;
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}
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}
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FinalizePreprocessor();
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if (resources) {
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IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable, *resources);
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} else {
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IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable);
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}
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return true;
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}
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bool GenerateBuiltInSymbolTable(TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile)
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{
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TBuiltIns builtIns;
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builtIns.initialize(version, profile);
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InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangVertex, infoSink, 0, symbolTables);
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InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangFragment, infoSink, 0, symbolTables);
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return true;
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}
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bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile, EShLanguage language)
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{
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TBuiltIns builtIns;
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builtIns.initialize(*resources, version, profile, language);
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InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, language, infoSink, resources, symbolTables);
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return true;
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}
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//
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// Driver must call this first, once, before doing any other
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// compiler/linker operations.
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//
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int ShInitialize()
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void SetupBuiltinSymbolTable(int version, EProfile profile)
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{
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TInfoSink infoSink;
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bool ret = true;
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if (!InitProcess())
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return 0;
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// This function is for lazy setup. See if already done.
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int versionIndex = MapVersionToIndex(version);
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if (SharedSymbolTables[versionIndex][profile][EShLangVertex])
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return;
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// This method should be called once per process. If its called by multiple threads, then
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// we need to have thread synchronization code around the initialization of per process
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// global pool allocator
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if (!PerProcessGPA) {
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TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true);
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builtInPoolAllocator->push();
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TPoolAllocator* gPoolAllocator = &GlobalPoolAllocator;
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SetGlobalPoolAllocatorPtr(builtInPoolAllocator);
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TPoolAllocator& savedGPA = GetGlobalPoolAllocator();
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TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true);
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SetGlobalPoolAllocatorPtr(*builtInPoolAllocator);
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TSymbolTable symTables[EShLangCount];
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GenerateBuiltInSymbolTable(0, infoSink, symTables);
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TSymbolTable symTables[EShLangCount];
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GenerateBuiltInSymbolTable(infoSink, symTables, version, profile);
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PerProcessGPA = new TPoolAllocator(true);
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PerProcessGPA->push();
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SetGlobalPoolAllocatorPtr(PerProcessGPA);
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SetGlobalPoolAllocatorPtr(*PerProcessGPA);
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SymbolTables[EShLangVertex].copyTable(symTables[EShLangVertex]);
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SymbolTables[EShLangFragment].copyTable(symTables[EShLangFragment]);
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SharedSymbolTables[versionIndex][profile][EShLangVertex] = new TSymbolTable;
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SharedSymbolTables[versionIndex][profile][EShLangVertex]->copyTable(symTables[EShLangVertex]);
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SharedSymbolTables[versionIndex][profile][EShLangFragment] = new TSymbolTable;
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SharedSymbolTables[versionIndex][profile][EShLangFragment]->copyTable(symTables[EShLangFragment]);
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symTables[EShLangVertex].pop(0);
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symTables[EShLangFragment].pop(0);
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SetGlobalPoolAllocatorPtr(gPoolAllocator);
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builtInPoolAllocator->popAll();
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delete builtInPoolAllocator;
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symTables[EShLangVertex].pop(0);
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symTables[EShLangFragment].pop(0);
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SetGlobalPoolAllocatorPtr(savedGPA);
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}
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builtInPoolAllocator->popAll();
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delete builtInPoolAllocator;
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// returns true if something whas consumed
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bool ConsumeWhitespaceComment(const char*& s)
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{
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const char* startPoint = s;
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// first, skip white space
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while (*s == ' ' || *s == '\t' || *s == '\n' || *s == '\r') {
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++s;
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}
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return ret ? 1 : 0;
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// then, check for a comment
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if (*s == '/') {
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if (*(s+1) == '/') {
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s += 2;
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do {
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while (*s && *s != '\\' && *s != '\n')
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++s;
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if (*s == '\n' || *s == 0) {
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if (*s == '\n') {
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++s;
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if (*s == '\r')
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++s;
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} // else it's 0, end of string
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// we reached the end of the comment
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break;
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} else {
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// it's a '\', so we need to keep going, after skipping what's escaped
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++s;
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if (*s == '\n') {
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++s;
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if (*s == '\r')
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++s;
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} else {
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// skip the escaped character
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if (*s)
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++s;
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}
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}
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} while (true);
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} else if (*(s+1) == '*') {
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s += 2;
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do {
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while (*s && *s != '*')
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++s;
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if (*s == '*') {
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++s;
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if (*s == '/') {
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++s;
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break;
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} // else not end of comment, keep going
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} else // end of string
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break;
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} while (true);
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} // else it's not a comment
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} // else it's not a comment
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return startPoint != s;
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}
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void ScanVersion(const char* const shaderStrings[], int numStrings, int& version, EProfile& profile)
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{
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// This function doesn't have to get all the semantics correct,
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// just find the #version if there is a correct one present.
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// The CPP will have the responsibility of getting all the semantics right.
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version = 0; // means not found
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profile = ENoProfile;
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const char* s = &shaderStrings[0][0];
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// TODO: ES error check: #version must be on first line
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while (ConsumeWhitespaceComment(s))
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;
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// #
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if (*s != '#')
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return;
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++s;
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// whitespace
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while (*s == ' ' || *s == '\t') {
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++s;
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}
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// version
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if (strncmp(s, "version", 7) != 0)
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return;
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// whitespace
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s += 7;
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while (*s == ' ' || *s == '\t') {
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++s;
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}
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// version number
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while (*s >= '0' && *s <= '9') {
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version = 10 * version + (*s - '0');
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++s;
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}
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if (version == 0)
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return;
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// whitespace
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while (*s == ' ' || *s == '\t') {
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++s;
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}
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// profile
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const char* end = s;
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while (*end != ' ' && *end != '\t' && *end != '\n') {
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if (*end == 0)
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return;
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++end;
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}
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int profileLength = end - s;
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if (profileLength == 2 && strncmp(s, "es", profileLength) == 0)
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profile = EEsProfile;
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else if (profileLength == 4 && strncmp(s, "core", profileLength) == 0)
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profile = ECoreProfile;
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else if (profileLength == 13 && strncmp(s, "compatibility", profileLength) == 0)
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profile = ECompatibilityProfile;
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}
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bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
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{
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const int FirstProfileVersion = 150;
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if (profile == ENoProfile) {
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if (version == 300) {
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infoSink.info.message(EPrefixError, "#version: version 300 requires specifying the 'es' profile");
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profile = EEsProfile;
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return false;
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} else if (version == 100)
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profile = EEsProfile;
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else if (version >= FirstProfileVersion)
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profile = ECoreProfile;
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else
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profile = ENoProfile;
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} else {
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// a profile was provided...
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if (version < 150) {
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infoSink.info.message(EPrefixError, "#version: versions before 150 do not allow a profile token");
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if (version == 100)
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profile = EEsProfile;
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else
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profile = ENoProfile;
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return false;
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} else if (version == 300) {
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if (profile != EEsProfile) {
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infoSink.info.message(EPrefixError, "#version: version 300 supports only the es profile");
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return false;
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}
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profile = EEsProfile;
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} else {
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if (profile == EEsProfile) {
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infoSink.info.message(EPrefixError, "#version: only version 300 supports the es profile");
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if (version >= FirstProfileVersion)
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profile = ECoreProfile;
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else
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profile = ENoProfile;
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return false;
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}
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// else: typical desktop case... e.g., "#version 410 core"
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}
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}
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return true;
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}
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}; // end anonymous namespace for local functions
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int ShInitialize()
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{
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if (! InitProcess())
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return 0;
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// TODO: Thread safety:
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// This method should be called once per process. If it's called by multiple threads, then
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// we need to have thread synchronization code around the initialization of per process
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// global pool allocator
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if (! PerProcessGPA) {
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PerProcessGPA = new TPoolAllocator(true);
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}
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return true;
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}
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//
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@ -156,88 +455,17 @@ void ShDestruct(ShHandle handle)
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// Cleanup symbol tables
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//
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int __fastcall ShFinalize()
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{
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if (PerProcessGPA) {
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PerProcessGPA->popAll();
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delete PerProcessGPA;
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}
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return 1;
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}
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bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, EShLanguage language)
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{
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TBuiltIns builtIns;
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if (resources) {
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builtIns.initialize(*resources);
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InitializeSymbolTable(builtIns.getBuiltInStrings(), language, infoSink, resources, symbolTables);
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} else {
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builtIns.initialize();
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InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangVertex, infoSink, resources, symbolTables);
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InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangFragment, infoSink, resources, symbolTables);
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}
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for (int version = 0; version < VersionCount; ++version)
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for (int p = 0; p < EProfileCount; ++p)
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for (int lang = 0; lang < EShLangCount; ++lang)
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delete SharedSymbolTables[version][p][lang];
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return true;
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}
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bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource* resources, TSymbolTable* symbolTables)
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{
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TIntermediate intermediate(infoSink);
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TSymbolTable* symbolTable;
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if (resources)
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symbolTable = symbolTables;
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else
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symbolTable = &symbolTables[language];
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TParseContext parseContext(*symbolTable, intermediate, language, infoSink, 110);
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GlobalParseContext = &parseContext;
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assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
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//
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// Parse the built-ins. This should only happen once per
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// language symbol table when no 'resources' are passed in.
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//
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// Push the symbol table to give it an initial scope. This
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// push should not have a corresponding pop, so that built-ins
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// are preserved, and the test for an empty table fails.
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//
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symbolTable->push();
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//Initialize the Preprocessor
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int ret = InitPreprocessor();
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if (ret) {
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infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor");
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return false;
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if (PerProcessGPA) {
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PerProcessGPA->popAll();
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delete PerProcessGPA;
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}
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ResetFlex();
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for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
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i != BuiltInStrings[parseContext.language].end(); ++i) {
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const char* builtInShaders[1];
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int builtInLengths[1];
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builtInShaders[0] = (*i).c_str();
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builtInLengths[0] = (int) (*i).size();
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if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) {
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infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
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return false;
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}
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}
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FinalizePreprocessor();
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if (resources) {
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IdentifyBuiltIns(parseContext.language, *symbolTable, *resources);
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} else {
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IdentifyBuiltIns(parseContext.language, *symbolTable);
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}
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||||
return true;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -262,12 +490,11 @@ int ShCompile(
|
|||
|
||||
if (handle == 0)
|
||||
return 0;
|
||||
|
||||
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
|
||||
TCompiler* compiler = base->getAsCompiler();
|
||||
if (compiler == 0)
|
||||
return 0;
|
||||
|
||||
|
||||
GlobalPoolAllocator.push();
|
||||
compiler->infoSink.info.erase();
|
||||
compiler->infoSink.debug.erase();
|
||||
|
|
@ -275,14 +502,29 @@ int ShCompile(
|
|||
if (numStrings == 0)
|
||||
return 1;
|
||||
|
||||
int version;
|
||||
EProfile profile;
|
||||
ScanVersion(shaderStrings, numStrings, version, profile);
|
||||
if (version == 0)
|
||||
version = defaultVersion;
|
||||
bool goodProfile = DeduceProfile(compiler->infoSink, version, profile);
|
||||
|
||||
TIntermediate intermediate(compiler->infoSink);
|
||||
TSymbolTable symbolTable(SymbolTables[compiler->getLanguage()]);
|
||||
|
||||
SetupBuiltinSymbolTable(version, profile);
|
||||
TSymbolTable symbolTable(*SharedSymbolTables[MapVersionToIndex(version)]
|
||||
[profile]
|
||||
[compiler->getLanguage()]);
|
||||
|
||||
// Add built-in symbols that are potentially context dependent;
|
||||
// they get popped again further down.
|
||||
GenerateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage());
|
||||
AddContextSpecificSymbols(resources, compiler->infoSink, &symbolTable, version, profile, compiler->getLanguage());
|
||||
|
||||
TParseContext parseContext(symbolTable, intermediate, version, profile, compiler->getLanguage(), compiler->infoSink);
|
||||
|
||||
if (! goodProfile)
|
||||
parseContext.error(1, "incorrect", "#version", "");
|
||||
|
||||
TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink, defaultVersion);
|
||||
parseContext.initializeExtensionBehavior();
|
||||
|
||||
GlobalParseContext = &parseContext;
|
||||
|
|
@ -298,7 +540,7 @@ int ShCompile(
|
|||
bool success = true;
|
||||
|
||||
symbolTable.push();
|
||||
if (!symbolTable.atGlobalLevel())
|
||||
if (! symbolTable.atGlobalLevel())
|
||||
parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
|
||||
|
||||
if (parseContext.insertBuiltInArrayAtGlobalLevel())
|
||||
|
|
@ -326,7 +568,7 @@ int ShCompile(
|
|||
success = false;
|
||||
}
|
||||
}
|
||||
} else if (!success) {
|
||||
} else if (! success) {
|
||||
parseContext.infoSink.info.prefix(EPrefixError);
|
||||
parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n";
|
||||
success = false;
|
||||
|
|
@ -579,4 +821,3 @@ int ShGetUniformLocation(const ShHandle handle, const char* name)
|
|||
|
||||
return uniformMap->getLocation(name);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue