Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.

This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-17 06:01:50 +00:00
parent fb5f7eadfa
commit bd0747d6f0
16 changed files with 843 additions and 491 deletions

View file

@ -52,8 +52,7 @@ void InitializeGlobalPools()
threadData->globalPoolAllocator = globalPoolAllocator;
OS_SetTLSValue(PoolIndex, threadData);
globalPoolAllocator->push();
OS_SetTLSValue(PoolIndex, threadData);
}
void FreeGlobalPools()
@ -90,11 +89,11 @@ TPoolAllocator& GetGlobalPoolAllocator()
return *threadData->globalPoolAllocator;
}
void SetGlobalPoolAllocatorPtr(TPoolAllocator* poolAllocator)
void SetGlobalPoolAllocatorPtr(TPoolAllocator& poolAllocator)
{
TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
threadData->globalPoolAllocator = poolAllocator;
threadData->globalPoolAllocator = &poolAllocator;
}
//
@ -143,6 +142,8 @@ TPoolAllocator::TPoolAllocator(bool g, int growthIncrement, int allocationAlignm
if (headerSkip < sizeof(tHeader)) {
headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
}
push();
}
TPoolAllocator::~TPoolAllocator()