Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.

This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-17 06:01:50 +00:00
parent fb5f7eadfa
commit bd0747d6f0
16 changed files with 843 additions and 491 deletions

View file

@ -1,5 +1,7 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
@ -39,23 +41,22 @@
#include "../Include/Common.h"
#include "../Include/ShHandle.h"
#include "SymbolTable.h"
#include "Versions.h"
typedef TVector<TString> TBuiltInStrings;
class TBuiltIns {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
void initialize();
void initialize(const TBuiltInResource& resources);
void initialize(int version, EProfile);
void initialize(const TBuiltInResource& resources, int version, EProfile, EShLanguage);
TBuiltInStrings* getBuiltInStrings() { return builtInStrings; }
protected:
TBuiltInStrings builtInStrings[EShLangCount];
};
void IdentifyBuiltIns(EShLanguage, TSymbolTable&);
void IdentifyBuiltIns(EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink&, TSymbolTable*, EShLanguage language = EShLangCount);
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource *resources, TSymbolTable*);
void IdentifyBuiltIns(int version, EProfile profile, EShLanguage, TSymbolTable&);
void IdentifyBuiltIns(int version, EProfile profile, EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
extern "C" int InitPreprocessor(void);
extern "C" int FinalizePreprocessor(void);