Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.

This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-02-17 06:01:50 +00:00
parent fb5f7eadfa
commit bd0747d6f0
16 changed files with 843 additions and 491 deletions

View file

@ -155,6 +155,15 @@ public:
qualifier.storage = q;
qualifier.precision = EpqNone;
}
TType(TBasicType t, TStorageQualifier q, TPrecisionQualifier p, int vs = 1, int mc = 0, int mr = 0) :
type(t), vectorSize(vs), matrixCols(mc), matrixRows(mr), arraySizes(0),
structure(0), structureSize(0), maxArraySize(0), arrayInformationType(0),
fieldName(0), mangled(0), typeName(0)
{
qualifier.storage = q;
qualifier.precision = p;
assert(p >= 0 && p <= EpqHigh);
}
explicit TType(const TPublicType &p) :
type(p.type), vectorSize(p.vectorSize), matrixCols(p.matrixCols), matrixRows(p.matrixRows), arraySizes(p.arraySizes),
structure(0), structureSize(0), maxArraySize(0), arrayInformationType(0), fieldName(0), mangled(0), typeName(0)