Sanitize ShaderLang.h
ShaderLang.h contains declaration for `ShLink` function which is never defined. See this grep output: $grep -Hrn 'ShLink' glslang/Public/ShaderLang.h:206:SH_IMPORT_EXPORT int ShLink( glslang/Public/ShaderLang.h:214:SH_IMPORT_EXPORT int ShLinkExt( glslang/MachineIndependent/ShaderLang.cpp:1268:int ShLinkExt(
This commit is contained in:
parent
3494d71cfa
commit
bc3fdcc8bd
1 changed files with 0 additions and 8 deletions
|
|
@ -203,14 +203,6 @@ SH_IMPORT_EXPORT int ShCompile(
|
||||||
EShMessages messages = EShMsgDefault // warnings and errors
|
EShMessages messages = EShMsgDefault // warnings and errors
|
||||||
);
|
);
|
||||||
|
|
||||||
SH_IMPORT_EXPORT int ShLink(
|
|
||||||
const ShHandle, // linker object
|
|
||||||
const ShHandle h[], // compiler objects to link together
|
|
||||||
const int numHandles,
|
|
||||||
ShHandle uniformMap, // updated with new uniforms
|
|
||||||
short int** uniformsAccessed, // returned with indexes of uniforms accessed
|
|
||||||
int* numUniformsAccessed);
|
|
||||||
|
|
||||||
SH_IMPORT_EXPORT int ShLinkExt(
|
SH_IMPORT_EXPORT int ShLinkExt(
|
||||||
const ShHandle, // linker object
|
const ShHandle, // linker object
|
||||||
const ShHandle h[], // compiler objects to link together
|
const ShHandle h[], // compiler objects to link together
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue