Front-end: allow max size built-in arrays like gl_ClipDistance

Fixed off-by-one error with gl_MaxClipDistances and similar limits.
This commit is contained in:
Maciej Jesionowski 2016-06-27 12:44:15 +02:00
parent a4a4d5e22c
commit bbbcb5b2eb
6 changed files with 36 additions and 5 deletions

View file

@ -3824,7 +3824,7 @@ void TParseContext::arrayLimitCheck(const TSourceLoc& loc, const TString& identi
limitCheck(loc, size, "gl_MaxCullDistances", "gl_CullDistance array size");
}
// See if the provided value is less than the symbol indicated by limit,
// See if the provided value is less than or equal to the symbol indicated by limit,
// which should be a constant in the symbol table.
void TParseContext::limitCheck(const TSourceLoc& loc, int value, const char* limit, const char* feature)
{
@ -3832,8 +3832,8 @@ void TParseContext::limitCheck(const TSourceLoc& loc, int value, const char* lim
assert(symbol->getAsVariable());
const TConstUnionArray& constArray = symbol->getAsVariable()->getConstArray();
assert(! constArray.empty());
if (value >= constArray[0].getIConst())
error(loc, "must be less than", feature, "%s (%d)", limit, constArray[0].getIConst());
if (value > constArray[0].getIConst())
error(loc, "must be less than or equal to", feature, "%s (%d)", limit, constArray[0].getIConst());
}
//