Pure Texture to Sampled Texture Transform

Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part

Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
This commit is contained in:
t.jung 2017-04-25 23:31:03 +02:00
parent d6af18f621
commit baf570efa5
9 changed files with 159 additions and 2 deletions

View file

@ -182,7 +182,8 @@ public:
useUnknownFormat(false),
hlslOffsets(false),
useStorageBuffer(false),
hlslIoMapping(false)
hlslIoMapping(false),
textureSamplerTransformMode(EShTexSampTransKeep)
{
localSize[0] = 1;
localSize[1] = 1;
@ -233,6 +234,7 @@ public:
bool usingStorageBuffer() const { return useStorageBuffer; }
void setHlslIoMapping(bool b) { hlslIoMapping = b; }
bool usingHlslIoMapping() { return hlslIoMapping; }
void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { textureSamplerTransformMode = mode; }
void setVersion(int v) { version = v; }
int getVersion() const { return version; }
@ -472,6 +474,7 @@ protected:
void pushSelector(TIntermSequence&, const TVectorSelector&, const TSourceLoc&);
void pushSelector(TIntermSequence&, const TMatrixSelector&, const TSourceLoc&);
bool specConstantPropagates(const TIntermTyped&, const TIntermTyped&);
void performTextureUpgradeAndSamplerRemovalTransformation(TIntermNode* root);
const EShLanguage language; // stage, known at construction time
EShSource source; // source language, known a bit later
@ -536,6 +539,8 @@ protected:
std::unordered_set<int> usedConstantId; // specialization constant ids used
std::set<TString> semanticNameSet;
EShTextureSamplerTransformMode textureSamplerTransformMode;
private:
void operator=(TIntermediate&); // prevent assignments
};