Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout.
A modifiable copy is made at the shader's global scope. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23103 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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4 changed files with 77 additions and 39 deletions
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@ -121,6 +121,7 @@ public:
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bool containsSampler(const TType& type);
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void nonInitConstCheck(TSourceLoc, TString& identifier, TPublicType& type);
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void nonInitCheck(TSourceLoc, TString& identifier, TPublicType& type);
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TVariable* redeclare(TSourceLoc, const TString&, const TType&, bool& newDeclaration);
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void paramCheck(TSourceLoc, TStorageQualifier qualifier, TType* type);
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void nestedBlockCheck(TSourceLoc);
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void nestedStructCheck(TSourceLoc);
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@ -212,6 +213,7 @@ protected:
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TQualifier globalUniformDefaults;
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TQualifier globalInputDefaults;
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TQualifier globalOutputDefaults;
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// TODO: desktop functionality: track use of gl_FragDepth before redeclaration
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};
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} // end namespace glslang
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