minor improvements to formating
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2 changed files with 12 additions and 8 deletions
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@ -480,7 +480,9 @@ void SetupBuiltinSymbolTable(int version, EProfile profile, const SpvVersion& sp
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void DumpBuiltinSymbolTable(TInfoSink& infoSink, const TSymbolTable& symbolTable)
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{
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infoSink.debug << "BuiltinSymbolTable {\n";
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symbolTable.dump(infoSink, true);
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infoSink.debug << "}\n";
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}
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@ -915,9 +917,8 @@ bool ProcessDeferred(
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return false;
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}
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if (messages & EShMsgBuiltinSymbolTable) {
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if (messages & EShMsgBuiltinSymbolTable)
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DumpBuiltinSymbolTable(compiler->infoSink, *symbolTable);
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}
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//
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// Now we can process the full shader under proper symbols and rules.
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