Fix typo in ShaderLang.h
This commit is contained in:
parent
ed948c8e12
commit
b67b6b359b
1 changed files with 1 additions and 1 deletions
|
|
@ -508,7 +508,7 @@ public:
|
||||||
//
|
//
|
||||||
// setEnvInput: The input source language and stage. If generating code for a
|
// setEnvInput: The input source language and stage. If generating code for a
|
||||||
// specific client, the input client semantics to use and the
|
// specific client, the input client semantics to use and the
|
||||||
// version of the that client's input semantics to use, otherwise
|
// version of that client's input semantics to use, otherwise
|
||||||
// use EShClientNone and version of 0, e.g. for validation mode.
|
// use EShClientNone and version of 0, e.g. for validation mode.
|
||||||
// Note 'version' does not describe the target environment,
|
// Note 'version' does not describe the target environment,
|
||||||
// just the version of the source dialect to compile under.
|
// just the version of the source dialect to compile under.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue