Second round line ending clean up, from fresh round trip.
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8 changed files with 1579 additions and 1579 deletions
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@ -1,122 +1,122 @@
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//
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _REFLECTION_INCLUDED
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#define _REFLECTION_INCLUDED
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#include "../Public/ShaderLang.h"
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#include <list>
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#include <set>
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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namespace glslang {
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class TIntermediate;
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class TIntermAggregate;
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class TLiveTraverser;
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) :
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name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
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void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); }
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TString name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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};
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// The full reflection database
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class TReflection {
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public:
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TReflection() : badReflection("__bad__", -1, -1, -1, -1) {}
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virtual ~TReflection() {}
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// grow the reflection stage by stage
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bool addStage(EShLanguage, const TIntermediate&);
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// for mapping a uniform index to a uniform object's description
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int getNumUniforms() { return (int)indexToUniform.size(); }
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const TObjectReflection& getUniform(int i) const
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{
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if (i >= 0 && i < (int)indexToUniform.size())
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return indexToUniform[i];
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else
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return badReflection;
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}
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// for mapping a block index to the block's description
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int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
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const TObjectReflection& getUniformBlock(int i) const
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{
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if (i >= 0 && i < (int)indexToUniformBlock.size())
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return indexToUniformBlock[i];
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else
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return badReflection;
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}
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// for mapping any name to its index (both block names and uniforms names)
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int getIndex(const char* name) const
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{
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TNameToIndex::const_iterator it = nameToIndex.find(name);
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if (it == nameToIndex.end())
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return -1;
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else
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return it->second;
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}
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void dump();
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protected:
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friend class glslang::TLiveTraverser;
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typedef std::map<TString, int> TNameToIndex;
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typedef std::vector<TObjectReflection> TMapIndexToReflection;
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TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
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TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
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TMapIndexToReflection indexToUniform;
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TMapIndexToReflection indexToUniformBlock;
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};
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} // end namespace glslang
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#endif // _REFLECTION_INCLUDED
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//
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _REFLECTION_INCLUDED
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#define _REFLECTION_INCLUDED
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#include "../Public/ShaderLang.h"
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#include <list>
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#include <set>
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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namespace glslang {
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class TIntermediate;
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class TIntermAggregate;
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class TLiveTraverser;
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) :
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name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
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void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); }
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TString name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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};
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// The full reflection database
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class TReflection {
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public:
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TReflection() : badReflection("__bad__", -1, -1, -1, -1) {}
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virtual ~TReflection() {}
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// grow the reflection stage by stage
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bool addStage(EShLanguage, const TIntermediate&);
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// for mapping a uniform index to a uniform object's description
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int getNumUniforms() { return (int)indexToUniform.size(); }
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const TObjectReflection& getUniform(int i) const
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{
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if (i >= 0 && i < (int)indexToUniform.size())
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return indexToUniform[i];
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else
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return badReflection;
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}
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// for mapping a block index to the block's description
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int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
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const TObjectReflection& getUniformBlock(int i) const
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{
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if (i >= 0 && i < (int)indexToUniformBlock.size())
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return indexToUniformBlock[i];
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else
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return badReflection;
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}
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// for mapping any name to its index (both block names and uniforms names)
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int getIndex(const char* name) const
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{
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TNameToIndex::const_iterator it = nameToIndex.find(name);
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if (it == nameToIndex.end())
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return -1;
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else
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return it->second;
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}
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void dump();
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protected:
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friend class glslang::TLiveTraverser;
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typedef std::map<TString, int> TNameToIndex;
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typedef std::vector<TObjectReflection> TMapIndexToReflection;
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TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
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TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
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TMapIndexToReflection indexToUniform;
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TMapIndexToReflection indexToUniformBlock;
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};
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} // end namespace glslang
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#endif // _REFLECTION_INCLUDED
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