Second round line ending clean up, from fresh round trip.
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d49d524b1c
commit
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8 changed files with 1579 additions and 1579 deletions
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@ -1,96 +1,96 @@
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cmake_minimum_required(VERSION 2.8)
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include_directories(MachineIndependent ../OGLCompilersDLL ${CMAKE_CURRENT_BINARY_DIR})
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if(WIN32)
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add_subdirectory(OSDependent/Windows)
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include_directories(${include_directories} OSDependent/Windows)
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elseif(UNIX)
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add_subdirectory(OSDependent/Linux)
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include_directories(${include_directories} OSDependent/Linux)
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else(WIN32)
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message("unkown platform")
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endif(WIN32)
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set(SOURCES
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MachineIndependent/glslang.y
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MachineIndependent/Constant.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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MachineIndependent/Intermediate.cpp
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MachineIndependent/ParseHelper.cpp
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MachineIndependent/PoolAlloc.cpp
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MachineIndependent/RemoveTree.cpp
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MachineIndependent/Scan.cpp
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MachineIndependent/ShaderLang.cpp
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MachineIndependent/SymbolTable.cpp
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MachineIndependent/Versions.cpp
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MachineIndependent/intermOut.cpp
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MachineIndependent/limits.cpp
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MachineIndependent/linkValidate.cpp
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MachineIndependent/parseConst.cpp
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MachineIndependent/reflection.cpp
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MachineIndependent/preprocessor/Pp.cpp
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MachineIndependent/preprocessor/PpAtom.cpp
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MachineIndependent/preprocessor/PpContext.cpp
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MachineIndependent/preprocessor/PpMemory.cpp
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MachineIndependent/preprocessor/PpScanner.cpp
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MachineIndependent/preprocessor/PpSymbols.cpp
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MachineIndependent/preprocessor/PpTokens.cpp
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GenericCodeGen/CodeGen.cpp
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GenericCodeGen/Link.cpp)
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set(HEADERS
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Public/ShaderLang.h
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Include/BaseTypes.h
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Include/Common.h
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Include/ConstantUnion.h
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Include/InfoSink.h
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Include/InitializeGlobals.h
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Include/intermediate.h
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Include/PoolAlloc.h
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Include/ResourceLimits.h
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Include/revision.h
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Include/ShHandle.h
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Include/Types.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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MachineIndependent/reflection.h
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MachineIndependent/RemoveTree.h
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MachineIndependent/Scan.h
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MachineIndependent/ScanContext.h
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MachineIndependent/SymbolTable.h
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MachineIndependent/unistd.h
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MachineIndependent/Versions.h
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MachineIndependent/preprocessor/PpContext.h
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MachineIndependent/preprocessor/PpTokens.h)
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find_package(BISON)
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if(NOT BISON_FOUND)
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set(BISON_EXECUTABLE ../tools/bison.exe)
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message("bison not found. Assuming it is at ${BISON_EXECUTABLE}")
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endif()
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# Always use a custom command since our use of --defines isn't assumed by CMake's BISON_TARGET,
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# which ends up causing the target to always be rebuilt.
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h
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COMMAND ${BISON_EXECUTABLE} --defines=${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h -t MachineIndependent/glslang.y -o ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp
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MAIN_DEPENDENCY MachineIndependent/glslang.y
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp)
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add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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if(WIN32)
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source_group("Public" REGULAR_EXPRESSION "Public/*")
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source_group("MachineIndependent" REGULAR_EXPRESSION "MachineIndependent/[^/]*")
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source_group("Generated Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h)
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source_group("Include" REGULAR_EXPRESSION "Include/[^/]*")
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source_group("GenericCodeGen" REGULAR_EXPRESSION "GenericCodeGen/*")
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source_group("MachineIndependent\\Preprocessor" REGULAR_EXPRESSION "MachineIndependent/preprocessor/*")
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endif(WIN32)
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install(TARGETS glslang
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ARCHIVE DESTINATION lib)
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cmake_minimum_required(VERSION 2.8)
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include_directories(MachineIndependent ../OGLCompilersDLL ${CMAKE_CURRENT_BINARY_DIR})
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if(WIN32)
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add_subdirectory(OSDependent/Windows)
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include_directories(${include_directories} OSDependent/Windows)
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elseif(UNIX)
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add_subdirectory(OSDependent/Linux)
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include_directories(${include_directories} OSDependent/Linux)
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else(WIN32)
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message("unkown platform")
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endif(WIN32)
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set(SOURCES
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MachineIndependent/glslang.y
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MachineIndependent/Constant.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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MachineIndependent/Intermediate.cpp
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MachineIndependent/ParseHelper.cpp
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MachineIndependent/PoolAlloc.cpp
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MachineIndependent/RemoveTree.cpp
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MachineIndependent/Scan.cpp
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MachineIndependent/ShaderLang.cpp
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MachineIndependent/SymbolTable.cpp
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MachineIndependent/Versions.cpp
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MachineIndependent/intermOut.cpp
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MachineIndependent/limits.cpp
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MachineIndependent/linkValidate.cpp
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MachineIndependent/parseConst.cpp
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MachineIndependent/reflection.cpp
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MachineIndependent/preprocessor/Pp.cpp
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MachineIndependent/preprocessor/PpAtom.cpp
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MachineIndependent/preprocessor/PpContext.cpp
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MachineIndependent/preprocessor/PpMemory.cpp
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MachineIndependent/preprocessor/PpScanner.cpp
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MachineIndependent/preprocessor/PpSymbols.cpp
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MachineIndependent/preprocessor/PpTokens.cpp
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GenericCodeGen/CodeGen.cpp
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GenericCodeGen/Link.cpp)
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set(HEADERS
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Public/ShaderLang.h
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Include/BaseTypes.h
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Include/Common.h
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Include/ConstantUnion.h
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Include/InfoSink.h
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Include/InitializeGlobals.h
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Include/intermediate.h
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Include/PoolAlloc.h
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Include/ResourceLimits.h
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Include/revision.h
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Include/ShHandle.h
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Include/Types.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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MachineIndependent/reflection.h
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MachineIndependent/RemoveTree.h
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MachineIndependent/Scan.h
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MachineIndependent/ScanContext.h
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MachineIndependent/SymbolTable.h
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MachineIndependent/unistd.h
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MachineIndependent/Versions.h
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MachineIndependent/preprocessor/PpContext.h
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MachineIndependent/preprocessor/PpTokens.h)
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find_package(BISON)
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if(NOT BISON_FOUND)
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set(BISON_EXECUTABLE ../tools/bison.exe)
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message("bison not found. Assuming it is at ${BISON_EXECUTABLE}")
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endif()
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# Always use a custom command since our use of --defines isn't assumed by CMake's BISON_TARGET,
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# which ends up causing the target to always be rebuilt.
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h
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COMMAND ${BISON_EXECUTABLE} --defines=${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h -t MachineIndependent/glslang.y -o ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp
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MAIN_DEPENDENCY MachineIndependent/glslang.y
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp)
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add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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if(WIN32)
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source_group("Public" REGULAR_EXPRESSION "Public/*")
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source_group("MachineIndependent" REGULAR_EXPRESSION "MachineIndependent/[^/]*")
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source_group("Generated Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp ${CMAKE_CURRENT_BINARY_DIR}/glslang_tab.cpp.h)
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source_group("Include" REGULAR_EXPRESSION "Include/[^/]*")
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source_group("GenericCodeGen" REGULAR_EXPRESSION "GenericCodeGen/*")
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source_group("MachineIndependent\\Preprocessor" REGULAR_EXPRESSION "MachineIndependent/preprocessor/*")
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endif(WIN32)
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install(TARGETS glslang
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ARCHIVE DESTINATION lib)
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