Put all glslang internals (but not the external interface) into the glslang namespace.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-08-29 00:39:25 +00:00
parent 23bdb29eac
commit b603f918a4
55 changed files with 511 additions and 463 deletions

View file

@ -50,6 +50,8 @@
#error Trying to build a windows specific file in a non windows build.
#endif
namespace glslang {
//
// Thread Local Storage Operations
//
@ -97,44 +99,44 @@ bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
return false;
}
namespace glslang {
HANDLE GlobalLock;
HANDLE GlobalLock;
void InitGlobalLock()
{
GlobalLock = CreateMutex(0, false, 0);
}
void InitGlobalLock()
{
GlobalLock = CreateMutex(0, false, 0);
}
void GetGlobalLock()
{
WaitForSingleObject(GlobalLock, INFINITE);
}
void GetGlobalLock()
{
WaitForSingleObject(GlobalLock, INFINITE);
}
void ReleaseGlobalLock()
{
ReleaseMutex(GlobalLock);
}
void ReleaseGlobalLock()
{
ReleaseMutex(GlobalLock);
}
void* OS_CreateThread(TThreadEntrypoint entry)
{
return (void*)_beginthreadex(0, 0, entry, 0, 0, 0);
//return CreateThread(0, 0, entry, 0, 0, 0);
}
void* OS_CreateThread(TThreadEntrypoint entry)
{
return (void*)_beginthreadex(0, 0, entry, 0, 0, 0);
//return CreateThread(0, 0, entry, 0, 0, 0);
}
void OS_WaitForAllThreads(void* threads, int numThreads)
{
WaitForMultipleObjects(numThreads, (HANDLE*)threads, true, INFINITE);
}
void OS_WaitForAllThreads(void* threads, int numThreads)
{
WaitForMultipleObjects(numThreads, (HANDLE*)threads, true, INFINITE);
}
void OS_Sleep(int milliseconds)
{
Sleep(milliseconds);
}
void OS_Sleep(int milliseconds)
{
Sleep(milliseconds);
}
void OS_DumpMemoryCounters()
{
PROCESS_MEMORY_COUNTERS counters;
GetProcessMemoryInfo(GetCurrentProcess(), &counters, sizeof(counters));
printf("Working set size: %d\n", counters.WorkingSetSize);
}
};
void OS_DumpMemoryCounters()
{
PROCESS_MEMORY_COUNTERS counters;
GetProcessMemoryInfo(GetCurrentProcess(), &counters, sizeof(counters));
printf("Working set size: %d\n", counters.WorkingSetSize);
}
} // namespace glslang