Put all glslang internals (but not the external interface) into the glslang namespace.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-08-29 00:39:25 +00:00
parent 23bdb29eac
commit b603f918a4
55 changed files with 511 additions and 463 deletions

View file

@ -92,6 +92,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PpContext.h"
#include "PpTokens.h"
namespace glslang {
///////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////// Preprocessor and Token Recorder and Playback: ////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
@ -488,6 +490,4 @@ void TPpContext::DumpTokenStream(FILE *fp, TokenStream *s, TPpToken * yylvalpp)
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////// End of tokens.c ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
} // end namespace glslang