Put all glslang internals (but not the external interface) into the glslang namespace.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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55 changed files with 511 additions and 463 deletions
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@ -90,7 +90,11 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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static void unlinkScope(void *_scope, void* scopeList)
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namespace {
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using namespace glslang;
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void unlinkScope(void *_scope, void* scopeList)
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{
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TPpContext::Scope *scope = (TPpContext::Scope*)_scope;
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@ -102,6 +106,10 @@ static void unlinkScope(void *_scope, void* scopeList)
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*(TPpContext::Scope**)scopeList = scope->next;
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}
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} // end anonymous namespace
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namespace glslang {
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/*
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* NewScope()
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*
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@ -315,3 +323,4 @@ TPpContext::Symbol* TPpContext::LookUpSymbol(Scope *fScope, int atom)
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return NULL;
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} // LookUpSymbol
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} // end namespace glslang
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