Put all glslang internals (but not the external interface) into the glslang namespace.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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55 changed files with 511 additions and 463 deletions
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@ -81,6 +81,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "PpContext.h"
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namespace glslang {
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TPpContext::TPpContext(TParseContext& pc) :
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parseContext(pc), preamble(0), strings(0), notAVersionToken(false),
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ScopeList(0), CurrentScope(0), GlobalScope(0)
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@ -124,3 +126,5 @@ void TPpContext::setShaderStrings(char* s[], int l[], int n)
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currentString = 0;
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}
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}
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} // end namespace glslang
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