Put all glslang internals (but not the external interface) into the glslang namespace.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-08-29 00:39:25 +00:00
parent 23bdb29eac
commit b603f918a4
55 changed files with 511 additions and 463 deletions

View file

@ -81,6 +81,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PpContext.h"
namespace glslang {
TPpContext::TPpContext(TParseContext& pc) :
parseContext(pc), preamble(0), strings(0), notAVersionToken(false),
ScopeList(0), CurrentScope(0), GlobalScope(0)
@ -124,3 +126,5 @@ void TPpContext::setShaderStrings(char* s[], int l[], int n)
currentString = 0;
}
}
} // end namespace glslang