HLSL: Fix boolean conversion bug and add more tests for ?:.
Null-conversion needs the right sized vectors to kick out with matching types.
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@ -7,7 +7,13 @@ float f;
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float4 vectorCond()
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{
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return (c4 ? t4 : f4) +
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(c4 ? t : f );
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(c4 ? t : f ) +
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(t4 < f4 ? t4 : f4);
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}
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float2 fbSelect(bool2 cnd, float2 src0, float2 src1)
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{
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return cnd ? src0 : src1;
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}
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float4 PixelShaderFunction(float4 input) : COLOR0
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@ -24,5 +30,6 @@ float4 PixelShaderFunction(float4 input) : COLOR0
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e = a = b ? c = d : 10, b = a ? d = c : 11;
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float4 f;
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f = ret.x < input.y ? c * input : d * input;
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return e * ret + f + vectorCond();
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return e * ret + f + vectorCond() +
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float4(fbSelect(bool2(true, false), float2(1.0, 2.0), float2(3.0, 4.0)), 10.0, 10.0);
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}
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