Front-end: Fix missing tessellation shader built-in qualifiers.

The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
This commit is contained in:
John Kessenich 2015-10-13 17:23:10 -06:00
parent e690332c3c
commit b5c046e58b
12 changed files with 245 additions and 218 deletions

View file

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "3.0.786"
#define GLSLANG_REVISION "3.0.787"
#define GLSLANG_DATE "13-Oct-2015"