Front-end: Fix missing tessellation shader built-in qualifiers.

The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
This commit is contained in:
John Kessenich 2015-10-13 17:23:10 -06:00
parent e690332c3c
commit b5c046e58b
12 changed files with 245 additions and 218 deletions

View file

@ -17,10 +17,10 @@ triangle order = none
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -28,7 +28,7 @@ triangle order = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
@ -52,10 +52,10 @@ triangle order = ccw
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -63,6 +63,6 @@ triangle order = ccw
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})