Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
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12 changed files with 245 additions and 218 deletions
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@ -18,10 +18,10 @@ vertices = 0
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
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0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@ -29,7 +29,7 @@ vertices = 0
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
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@ -54,10 +54,10 @@ vertices = 0
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
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0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
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0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@ -65,6 +65,6 @@ vertices = 0
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})
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