Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
This commit is contained in:
parent
e690332c3c
commit
b5c046e58b
12 changed files with 245 additions and 218 deletions
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@ -15,9 +15,9 @@ vertices = 4
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'p' (temp 4-component vector of float)
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0:20 gl_Position: direct index for structure (in 4-component vector of float)
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0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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@ -25,9 +25,9 @@ vertices = 4
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0:21 Sequence
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0:21 move second child to first child (temp float)
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0:21 'ps' (temp float)
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0:21 gl_PointSize: direct index for structure (in float)
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0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:21 gl_PointSize: direct index for structure (in float PointSize)
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0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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@ -35,10 +35,10 @@ vertices = 4
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'cd' (temp float)
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0:22 direct index (temp float)
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0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:22 direct index (temp float ClipDistance)
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0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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@ -131,9 +131,9 @@ ERROR: node is still EOpNull!
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'p' (temp 4-component vector of float)
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0:22 gl_Position: direct index for structure (in 4-component vector of float)
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0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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@ -141,9 +141,9 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp float)
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0:23 'ps' (temp float)
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0:23 gl_PointSize: direct index for structure (in float)
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0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 gl_PointSize: direct index for structure (in float PointSize)
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0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@ -151,10 +151,10 @@ ERROR: node is still EOpNull!
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'cd' (temp float)
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0:24 direct index (temp float)
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0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 direct index (temp float ClipDistance)
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0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@ -251,9 +251,9 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float)
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0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@ -261,9 +261,9 @@ ERROR: node is still EOpNull!
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'ps' (temp float)
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0:24 gl_PointSize: direct index for structure (in float)
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0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 gl_PointSize: direct index for structure (in float PointSize)
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0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@ -271,10 +271,10 @@ ERROR: node is still EOpNull!
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'cd' (temp float)
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0:25 direct index (temp float)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 direct index (temp float ClipDistance)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@ -484,9 +484,9 @@ ERROR: node is still EOpNull!
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 'p' (temp 4-component vector of float)
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0:32 gl_Position: direct index for structure (in 4-component vector of float)
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0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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@ -494,9 +494,9 @@ ERROR: node is still EOpNull!
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'ps' (temp float)
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0:33 gl_PointSize: direct index for structure (in float)
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0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:33 gl_PointSize: direct index for structure (in float PointSize)
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0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -504,10 +504,10 @@ ERROR: node is still EOpNull!
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'cd' (temp float)
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0:34 direct index (temp float)
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0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:34 direct index (temp float ClipDistance)
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0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
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0:? 'badp2' (flat patch in 4-component vector of float)
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0:? 'badp3' (noperspective patch in 4-component vector of float)
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0:? 'badp4' (patch sample in 3-component vector of float)
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance})
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'ina' (in 2-component vector of float)
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0:? 'inb' (in 32-element array of 2-component vector of float)
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0:? 'inc' (in 32-element array of 2-component vector of float)
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@ -622,9 +622,9 @@ ERROR: node is still EOpNull!
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'p' (temp 4-component vector of float)
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0:17 gl_Position: direct index for structure (in 4-component vector of float)
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0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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@ -632,9 +632,9 @@ ERROR: node is still EOpNull!
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'ps' (temp float)
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0:18 gl_PointSize: direct index for structure (in float)
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0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:18 gl_PointSize: direct index for structure (in float PointSize)
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0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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@ -642,10 +642,10 @@ ERROR: node is still EOpNull!
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0:19 Sequence
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0:19 move second child to first child (temp float)
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0:19 'cd' (temp float)
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0:19 direct index (temp float)
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0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:19 direct index (temp float ClipDistance)
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0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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@ -938,9 +938,9 @@ vertices = 4
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'p' (temp 4-component vector of float)
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0:20 gl_Position: direct index for structure (in 4-component vector of float)
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0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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@ -948,9 +948,9 @@ vertices = 4
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0:21 Sequence
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0:21 move second child to first child (temp float)
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0:21 'ps' (temp float)
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0:21 gl_PointSize: direct index for structure (in float)
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0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:21 gl_PointSize: direct index for structure (in float PointSize)
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0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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@ -958,10 +958,10 @@ vertices = 4
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'cd' (temp float)
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0:22 direct index (temp float)
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0:22 gl_ClipDistance: direct index for structure (in 1-element array of float)
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0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:22 direct index (temp float ClipDistance)
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0:22 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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@ -1036,9 +1036,9 @@ vertices = 4
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -1046,9 +1046,9 @@ vertices = 4
|
|||
0:24 Sequence
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'ps' (temp float)
|
||||
0:24 gl_PointSize: direct index for structure (in float)
|
||||
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -1056,10 +1056,10 @@ vertices = 4
|
|||
0:25 Sequence
|
||||
0:25 move second child to first child (temp float)
|
||||
0:25 'cd' (temp float)
|
||||
0:25 direct index (temp float)
|
||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 direct index (temp float ClipDistance)
|
||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
|
|
@ -1204,9 +1204,9 @@ vertices = 4
|
|||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:17 'p' (temp 4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
|
|
@ -1214,9 +1214,9 @@ vertices = 4
|
|||
0:18 Sequence
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'ps' (temp float)
|
||||
0:18 gl_PointSize: direct index for structure (in float)
|
||||
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:18 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
|
|
@ -1224,10 +1224,10 @@ vertices = 4
|
|||
0:19 Sequence
|
||||
0:19 move second child to first child (temp float)
|
||||
0:19 'cd' (temp float)
|
||||
0:19 direct index (temp float)
|
||||
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:19 direct index (temp float ClipDistance)
|
||||
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
|
|
@ -1338,9 +1338,9 @@ ERROR: node is still EOpNull!
|
|||
0:22 Sequence
|
||||
0:22 move second child to first child (temp 4-component vector of float)
|
||||
0:22 'p' (temp 4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
|
|
@ -1348,9 +1348,9 @@ ERROR: node is still EOpNull!
|
|||
0:23 Sequence
|
||||
0:23 move second child to first child (temp float)
|
||||
0:23 'ps' (temp float)
|
||||
0:23 gl_PointSize: direct index for structure (in float)
|
||||
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
|
|
@ -1358,10 +1358,10 @@ ERROR: node is still EOpNull!
|
|||
0:24 Sequence
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'cd' (temp float)
|
||||
0:24 direct index (temp float)
|
||||
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 direct index (temp float ClipDistance)
|
||||
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
|
|
@ -1428,9 +1428,9 @@ ERROR: node is still EOpNull!
|
|||
0:32 Sequence
|
||||
0:32 move second child to first child (temp 4-component vector of float)
|
||||
0:32 'p' (temp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
|
|
@ -1438,9 +1438,9 @@ ERROR: node is still EOpNull!
|
|||
0:33 Sequence
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 'ps' (temp float)
|
||||
0:33 gl_PointSize: direct index for structure (in float)
|
||||
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:33 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
|
|
@ -1448,10 +1448,10 @@ ERROR: node is still EOpNull!
|
|||
0:34 Sequence
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 'cd' (temp float)
|
||||
0:34 direct index (temp float)
|
||||
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:34 direct index (temp float ClipDistance)
|
||||
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
|
|
@ -1587,7 +1587,7 @@ ERROR: node is still EOpNull!
|
|||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue