HLSL: Recognize POSITION semantic et al in DX9 compatibility mode (#2255)
This commit is contained in:
parent
d8edfd8e66
commit
b56e0e441b
3 changed files with 29 additions and 2 deletions
|
|
@ -1593,7 +1593,8 @@ void usage()
|
|||
" --hlsl-iomap perform IO mapping in HLSL register space\n"
|
||||
" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
|
||||
" --hlsl-dx9-compatible interprets sampler declarations as a\n"
|
||||
" texture/sampler combo like DirectX9 would.\n"
|
||||
" texture/sampler combo like DirectX9 would,\n"
|
||||
" and recognizes DirectX9-specific semantics\n"
|
||||
" --invert-y | --iy invert position.Y output in vertex shader\n"
|
||||
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
|
||||
" --nan-clamp favor non-NaN operand in min, max, and clamp\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue