Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-04-11 16:31:09 +00:00
parent 63eed3867a
commit b51f62c573
8 changed files with 60 additions and 23 deletions

View file

@ -132,7 +132,7 @@ bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, int version, EProfil
builtInShaders[0] = (*i).c_str();
builtInLengths[0] = (int) (*i).size();
if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) {
if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext, 0) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
return false;
@ -548,7 +548,7 @@ int ShCompile(
if (parseContext.insertBuiltInArrayAtGlobalLevel())
success = false;
int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext);
int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext, parseContext.getPreamble());
if (ret)
success = false;