Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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8 changed files with 60 additions and 23 deletions
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@ -96,6 +96,7 @@ struct TParseContext {
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bool AfterEOF;
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void initializeExtensionBehavior();
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const char* getPreamble();
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void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
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const char *szExtraInfoFormat, ...);
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@ -159,7 +160,7 @@ struct TParseContext {
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void doubleCheck(int line, const char* op);
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};
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int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&);
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int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&, const char* preamble);
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int PaParseComment(int &lineno, TParseContext&);
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void ResetFlex();
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