Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-04-11 16:31:09 +00:00
parent 63eed3867a
commit b51f62c573
8 changed files with 60 additions and 23 deletions

View file

@ -96,6 +96,7 @@ struct TParseContext {
bool AfterEOF;
void initializeExtensionBehavior();
const char* getPreamble();
void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
const char *szExtraInfoFormat, ...);
@ -159,7 +160,7 @@ struct TParseContext {
void doubleCheck(int line, const char* op);
};
int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&);
int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&, const char* preamble);
int PaParseComment(int &lineno, TParseContext&);
void ResetFlex();