Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-04-11 16:31:09 +00:00
parent 63eed3867a
commit b51f62c573
8 changed files with 60 additions and 23 deletions

View file

@ -77,6 +77,16 @@ TParseContext::TParseContext(TSymbolTable& symt, TIntermediate& interm, int v, E
defaultGlobalQualification.layoutSlotLocation = 0;
}
// Get code that is not part of a shared symbol table, specific to this shader
// or needed by CPP (which does not have a shared symbol table).
const char* TParseContext::getPreamble()
{
if (profile == EEsProfile)
return "#define GL_ES 1\n";
else
return 0;
}
///////////////////////////////////////////////////////////////////////
//
// Sub- vector and matrix fields