Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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8 changed files with 60 additions and 23 deletions
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@ -77,6 +77,16 @@ TParseContext::TParseContext(TSymbolTable& symt, TIntermediate& interm, int v, E
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defaultGlobalQualification.layoutSlotLocation = 0;
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}
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// Get code that is not part of a shared symbol table, specific to this shader
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// or needed by CPP (which does not have a shared symbol table).
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const char* TParseContext::getPreamble()
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{
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if (profile == EEsProfile)
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return "#define GL_ES 1\n";
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else
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return 0;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Sub- vector and matrix fields
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