Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
63eed3867a
commit
b51f62c573
8 changed files with 60 additions and 23 deletions
|
|
@ -89,7 +89,7 @@ int OutputMultipleStrings = 1;
|
|||
// Set up the per compile resources
|
||||
//
|
||||
void GenerateResources(TBuiltInResource& resources)
|
||||
{
|
||||
{
|
||||
resources.maxLights = 32;
|
||||
resources.maxClipPlanes = 6;
|
||||
resources.maxTextureUnits = 32;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue