HLSL: add optional position.Y inversion

Adds command line options:

   --invert-y
   --iy

(synonyms) which invert position.Y on vertex shader output.  Handles these cases:

* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter

API:

    // Enables position.Y output negation in vertex shader
    void TShader::setInvertY(bool invert);

Fixes #1173
This commit is contained in:
LoopDawg 2017-12-06 16:52:03 -07:00
parent 471bfed062
commit b22c069f7a
13 changed files with 549 additions and 1 deletions

View file

@ -224,6 +224,7 @@ public:
#endif
autoMapBindings(false),
autoMapLocations(false),
invertY(false),
flattenUniformArrays(false),
useUnknownFormat(false),
hlslOffsets(false),
@ -317,6 +318,14 @@ public:
processes.addProcess("auto-map-locations");
}
bool getAutoMapLocations() const { return autoMapLocations; }
void setInvertY(bool invert)
{
invertY = invert;
if (invertY)
processes.addProcess("invert-y");
}
bool getInvertY() const { return invertY; }
void setFlattenUniformArrays(bool flatten)
{
flattenUniformArrays = flatten;
@ -682,6 +691,7 @@ protected:
std::vector<std::string> resourceSetBinding;
bool autoMapBindings;
bool autoMapLocations;
bool invertY;
bool flattenUniformArrays;
bool useUnknownFormat;
bool hlslOffsets;