HLSL: add optional position.Y inversion
Adds command line options:
--invert-y
--iy
(synonyms) which invert position.Y on vertex shader output. Handles these cases:
* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter
API:
// Enables position.Y output negation in vertex shader
void TShader::setInvertY(bool invert);
Fixes #1173
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13 changed files with 549 additions and 1 deletions
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@ -1686,6 +1686,8 @@ void TShader::setShiftUavBinding(unsigned int base) { setShiftBinding(EResUa
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void TShader::setShiftSsboBinding(unsigned int base) { setShiftBinding(EResSsbo, base); }
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// Enables binding automapping using TIoMapper
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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// Enables position.Y output negation in vertex shader
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void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
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// Fragile: currently within one stage: simple auto-assignment of location
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void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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