Add GL_KHR_shader_subgroup_rotate support
Co-authored-by: Neil Hickey <neil.hickey@arm.com> Co-authored-by: Stuart Brady <stuart.brady@arm.com> Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
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20 changed files with 5765 additions and 7 deletions
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@ -1,7 +1,7 @@
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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// Copyright (C) 2017 ARM Limited.
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// Copyright (C) 2017, 2022-2024 Arm Limited.
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// Copyright (C) 2015-2020 Google, Inc.
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// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
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//
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@ -235,6 +235,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_KHR_shader_subgroup_ballot] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_shuffle] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_shuffle_relative] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_rotate] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_clustered] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_quad] = EBhDisable;
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extensionBehavior[E_GL_KHR_memory_scope_semantics] = EBhDisable;
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