Add an option to set the base uniform location

This will be used to generate uniform locations with --aml
This commit is contained in:
Neil Roberts 2018-03-20 17:41:05 +01:00 committed by Alejandro Piñeiro
parent 16f53474c8
commit b0f3d794c8
5 changed files with 22 additions and 2 deletions

View file

@ -252,7 +252,8 @@ public:
hlslIoMapping(false),
textureSamplerTransformMode(EShTexSampTransKeep),
needToLegalize(false),
binaryDoubleOutput(false)
binaryDoubleOutput(false),
uniformLocationBase(0)
{
localSize[0] = 1;
localSize[1] = 1;
@ -685,6 +686,9 @@ public:
return pos->second;
}
void setUniformLocationBase(int base) { uniformLocationBase = base; }
int getUniformLocationBase() const { return uniformLocationBase; }
void setNeedsLegalization() { needToLegalize = true; }
bool needsLegalization() const { return needToLegalize; }
@ -811,6 +815,7 @@ protected:
bool binaryDoubleOutput;
std::unordered_map<TString, int> uniformLocationOverrides;
int uniformLocationBase;
private:
void operator=(TIntermediate&); // prevent assignments