Add an option to set the base uniform location
This will be used to generate uniform locations with --aml
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5 changed files with 22 additions and 2 deletions
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@ -1763,6 +1763,10 @@ void TShader::addUniformLocationOverride(const char* name, int loc)
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{
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intermediate->addUniformLocationOverride(name, loc);
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}
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void TShader::setUniformLocationBase(int base)
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{
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intermediate->setUniformLocationBase(base);
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}
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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