Add support for GL_ARB_shading_language_include

Add support for GL_ARB_shading_language_include. Usage is identical to
the way GL_GOOGLE_include_directive currently works glslang (since
GL_ARB_shading_language_include is inherently a runtime feature and
glslang is an offline compiler).

Users can simulate their runtime environment by using a custom
glslang::TShader::Includer or using filenames that match their GL
runtime names.

Closes #249.
This commit is contained in:
Nathaniel Cesario 2023-12-15 12:08:05 -07:00 committed by arcady-lunarg
parent fa04cdf355
commit b0df68c490
12 changed files with 59 additions and 6 deletions

View file

@ -67,6 +67,8 @@ INSTANTIATE_TEST_SUITE_P(
"preprocessor.defined.vert",
"preprocessor.many.endif.vert",
"preprocessor.eof_missing.vert",
"preprocess.arb_shading_language_include.vert",
"preprocess.include_directive_missing_extension.vert",
})),
FileNameAsCustomTestSuffix
);