Add support for GL_ARB_shading_language_include

Add support for GL_ARB_shading_language_include. Usage is identical to
the way GL_GOOGLE_include_directive currently works glslang (since
GL_ARB_shading_language_include is inherently a runtime feature and
glslang is an offline compiler).

Users can simulate their runtime environment by using a custom
glslang::TShader::Includer or using filenames that match their GL
runtime names.

Closes #249.
This commit is contained in:
Nathaniel Cesario 2023-12-15 12:08:05 -07:00 committed by arcady-lunarg
parent fa04cdf355
commit b0df68c490
12 changed files with 59 additions and 6 deletions

View file

@ -973,7 +973,8 @@ int TPpContext::readCPPline(TPpToken* ppToken)
break;
case PpAtomInclude:
if(!parseContext.isReadingHLSL()) {
parseContext.ppRequireExtensions(ppToken->loc, 1, &E_GL_GOOGLE_include_directive, "#include");
const std::array exts = { E_GL_GOOGLE_include_directive, E_GL_ARB_shading_language_include };
parseContext.ppRequireExtensions(ppToken->loc, exts, "#include");
}
token = CPPinclude(ppToken);
break;